History of Game Design

Developing as a prominent branch of video game development in the 1970s after the huge success of arcade video games, game designers as we know them today were tasked with designing the bulk of articles for the game, including the rules, storyline, characters and overall appeal. Today, game designing is a multi-million money industry that’s only expected to grow larger as technology advances. Take a look at the timeline below to see the way the industry has evolved and expanded over the years.

1952 – Willy Higinbotham creates what is commonly referred to as “the first video game. ” Similar to table tennis, this 2 person game was played on an oscilloscope.

1961 — A MIT student, Steve Russell, creates the first interactive game, Spacewars, played on mainframe computers.

1971 – Computer Space, developed by Nolan Bushnell and Ted Dabney (founders of Atari), becomes the first video clip arcade game released. Although it has been instantly popular, many people found the overall game too difficult.

1972 – Recognizing the potential of video games, Magnavox released Odyssey, the first home video gaming system. Most notably though, Atari is founded plus quickly recognized as the leader in the video game industry. Their first released sport, Pong, was wildly successful and soon became available as a home version.

1974 – Steve Jobs, certainly one of Atari’s technicians and later the circuit board creator, presented an idea to the Atari founders for a pc system. Because funds were tied up in other projects, Bushnell referred a venture capitalist to Jobs with regard to funding support. That personal computer, of course , was the beginning of Apple.

1975 – The first computer game hits the financial markets. Gunfight used a microprocessor rather than hardwired circuits.

1977 – Retailing at $249. 95, a large chunk of money at the time, the Atari 2600 game console is released.

1978 – Adding another level of competitors and appeal to video games, Space Invaders hits arcades as the first sport to track and display high ratings. Soon after, the game Asteroids took it a step further and allowed 3 letter initials to be stored along with top scores.

1980 – The very first 3D game, Battlezone, is created. The overall game caught the eye of the US Govt, who later modified it regarding training exercises. Due to the advancing complexity of games, companies begin to type teams to specifically address style. Game designers and programmers soon became separate, distinct careers.

1981 – The gaming industry proves its prominence with the first dedicated periodical, Electronic Games.

1985 – Developed by a Russian programmer, Tetris is released for arcades, video game gaming systems, as well as home computers.

1989 : Game Boys, handheld gaming products made by Nintendo, hit the market to much avail. Later in the year, Sega releases the Genesis game console.

1994 – The Entertainment Software Rating Board is created due to concerns about violence in games as well as the marketing tactics used. Games now receive a rating displayed on the packaging.

1995 – Sony releases the PlayStation in the U. S. By 1997, 20 million units had been offered.

1996 – Arcades switch their focus from traditional video games to the more popular physical riding games, such as skiing, and car/bike racing.

1998 – The Sega Dreamcast is usually released, one of Sega’s last drags to stay in the market.

2000 – Sony’s PlayStation 2 is released. The 500, 000 initial units sell out instantly at $300 apiece. Exactly the same year, The Sims surpasses Myst as the best selling PC game. Sport designers now work in teams associated with dozens to quickly create the complex games being sold.

2001 — “Next Generation” gaming systems are usually introduced. The Microsoft Xbox plus Nintendo GameCube are not only more online for the user, but also easier to create games for. Shortly after the release of such products, Sega announces it will no more produce hardware.

2004 – The Nintendo DS is released as being a purposefully portable system.
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Sony comes after a year later with their portable edition, the Sony PSP.

2006 — The Nintendo Wii revolutionizes the market with its controller system, designed to mimic actual physical movements such as swinging a tennis games racket or throwing a bowling ball. During the same year, the PlayStation 3 is released as the most sophisticated (and expensive) console.

3 years ago – Apple releases the iPhone, producing an entirely new device in which to try out games.

2008 – The App-store is introduced. With a diverse variety of functionalities, games quickly become the most popular plus lucrative “apps. ” Game designing and developing for Smartphone apps becomes a large niche. In an effective effort to get people of all ages involved and excited about the Wii, Nintendo releases the Wii Fit online game. By the next year, Wii Sports exceeds Super Mario Bros as the bestselling video game with over 40 million units sold.

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